Instanced Animation System
1.0.2
by Black Rose Projects
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Here is a list of all documented class members with links to the class documentation for each member:
- a -
AffectedValues :
CustomValueGroupHandle
animationAttachmentInstance :
InstancedAnimationAttachmentBehaviour
AnimationData :
InstancedAnimationRenderer
AnimationMode :
InstancedRenderer
AnimationsCount :
InstancedRenderer
AnimationsNames :
InstancedRenderer
AnimationsReady :
InstancedRenderer
Attach() :
InstancedAnimationAttachmentBehaviour
,
InstancedRenderer
attachementData :
InstancedAnimationAttachmentBehaviour
- b -
BoneName :
InstancedAnimationAttachment
boneName :
InstancedAnimationBoneSyncBehaviour
,
InstancedAttachmentData
BoneNameToId() :
InstancedAnimationData
- c -
Config() :
InstancedAnimationAttachment
ConfigAttachment() :
InstancedRenderer
CullingMode :
InstancedRenderer
- d -
Deattach() :
InstancedRenderer
DefaultValue :
CustomValueFloatHolder
,
CustomValueVectorHolder
Destroy() :
InstancedRenderer
Detach() :
InstancedAnimationAttachment
,
InstancedAnimationAttachmentBehaviour
- e -
Enabled :
InstancedAnimationAttachment
EventsReceiver :
InstancedRenderer
- f -
FindAnimationIndex() :
InstancedAnimationData
,
InstancedRenderer
- g -
GetAttachments() :
InstancedRenderer
GetAttachmentsCount() :
InstancedRenderer
GetBool() :
InstancedAnimator
GetCustomShaderFloatValues() :
InstancedAnimationData
,
InstancedRenderer
GetCustomShaderValueGroup() :
InstancedRenderer
GetCustomShaderVectorValues() :
InstancedAnimationData
,
InstancedRenderer
GetCustomValueGroupHandle() :
InstancedAnimationData
GetFloat() :
InstancedAnimator
GetInteger() :
InstancedAnimator
groupID :
InstancedAttachmentData
GroupName :
CustomValueFloatHolder
,
CustomValueGroupHandle
,
CustomValueVectorHolder
GroupType :
CustomValueGroupHandle
- i -
IdentifierIndex :
CustomValueFloatHolder
,
CustomValueVectorHolder
InstancedAnimator :
InstancedRenderer
InstancedAttachmentData :
InstancedAnimationAttachment
InstancedRenderer :
InstancedAnimationAttachment
,
InstancedAnimationRenderer
IsBoneSync() :
InstancedRenderer
IsBoneSyncPaused() :
InstancedRenderer
IsHidden :
InstancedRenderer
IsInitialized :
InstancedAnimator
IsInTransition() :
InstancedAnimator
IsPause :
InstancedRenderer
IsValid :
InstancedAnimationAttachment
- l -
layer :
InstancedAttachmentData
LodIndex :
CustomValueFloatHolder
,
CustomValueVectorHolder
- m -
materials :
InstancedAttachmentData
matrix :
InstancedRenderer
maxRenderLOD :
InstancedAttachmentData
mesh :
InstancedAttachmentData
MeshIndex :
CustomValueFloatHolder
,
CustomValueVectorHolder
- p -
ParameterCount :
InstancedAnimator
Pause() :
InstancedRenderer
PlayAnimation() :
InstancedRenderer
position :
InstancedRenderer
positionOffset :
InstancedAttachmentData
PropertyToID() :
InstancedAnimator
,
InstancedAnimatorData
- q -
QueueAnimation() :
InstancedRenderer
- r -
receiveShadow :
InstancedAttachmentData
ResetTrigger() :
InstancedAnimator
Resume() :
InstancedRenderer
RootMotion :
InstancedRenderer
rotation :
InstancedRenderer
rotationOffsetReal :
InstancedAttachmentData
- s -
scale :
InstancedAttachmentData
,
InstancedRenderer
SetAnimator() :
InstancedRenderer
SetBoneSyncPause() :
InstancedRenderer
SetBool() :
InstancedAnimator
SetCustomShaderFloatValue() :
InstancedRenderer
SetCustomShaderVectorValue() :
InstancedRenderer
SetFloat() :
InstancedAnimator
SetInteger() :
InstancedAnimator
SetTrigger() :
InstancedAnimator
ShaderProperty :
CustomValueFloatHolder
,
CustomValueVectorHolder
shadowMode :
InstancedAttachmentData
Speed :
InstancedAnimator
,
InstancedRenderer
StartBoneSyncTransform() :
InstancedRenderer
StartSynchronization() :
InstancedAnimationBoneSyncBehaviour
Stop() :
InstancedRenderer
StopBoneSync() :
InstancedRenderer
StopSynchronization() :
InstancedAnimationBoneSyncBehaviour
SubmeshIndex :
CustomValueFloatHolder
,
CustomValueVectorHolder
- t -
transformToSync :
InstancedAnimationBoneSyncBehaviour
Type :
CustomValueGroupHandle