Instanced Animation System
1.0.2
by Black Rose Projects
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Here is a list of all documented functions with links to the class documentation for each member:
- a -
Attach() :
InstancedAnimationAttachmentBehaviour
,
InstancedRenderer
- b -
BoneNameToId() :
InstancedAnimationData
- c -
Config() :
InstancedAnimationAttachment
ConfigAttachment() :
InstancedRenderer
- d -
Deattach() :
InstancedRenderer
Destroy() :
InstancedRenderer
Detach() :
InstancedAnimationAttachment
,
InstancedAnimationAttachmentBehaviour
- f -
FindAnimationIndex() :
InstancedAnimationData
,
InstancedRenderer
- g -
GetAttachments() :
InstancedRenderer
GetAttachmentsCount() :
InstancedRenderer
GetBool() :
InstancedAnimator
GetCustomShaderFloatValues() :
InstancedAnimationData
,
InstancedRenderer
GetCustomShaderValueGroup() :
InstancedRenderer
GetCustomShaderVectorValues() :
InstancedAnimationData
,
InstancedRenderer
GetCustomValueGroupHandle() :
InstancedAnimationData
GetFloat() :
InstancedAnimator
GetInteger() :
InstancedAnimator
- i -
IsBoneSync() :
InstancedRenderer
IsBoneSyncPaused() :
InstancedRenderer
IsInTransition() :
InstancedAnimator
- p -
Pause() :
InstancedRenderer
PlayAnimation() :
InstancedRenderer
PropertyToID() :
InstancedAnimator
,
InstancedAnimatorData
- q -
QueueAnimation() :
InstancedRenderer
- r -
ResetTrigger() :
InstancedAnimator
Resume() :
InstancedRenderer
- s -
SetAnimator() :
InstancedRenderer
SetBoneSyncPause() :
InstancedRenderer
SetBool() :
InstancedAnimator
SetCustomShaderFloatValue() :
InstancedRenderer
SetCustomShaderVectorValue() :
InstancedRenderer
SetFloat() :
InstancedAnimator
SetInteger() :
InstancedAnimator
SetTrigger() :
InstancedAnimator
StartBoneSyncTransform() :
InstancedRenderer
StartSynchronization() :
InstancedAnimationBoneSyncBehaviour
Stop() :
InstancedRenderer
StopBoneSync() :
InstancedRenderer
StopSynchronization() :
InstancedAnimationBoneSyncBehaviour