Instanced Animation System 1.0.2
by Black Rose Projects
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This is documentation for Black Rose Projects Instanced Animation System.
You can get the full asset here.
The Instanced Animation System is a powerful yet simple-to-use tool that will help you render hundreds of animated objects with GPU instancing.
Animators and SkinnedMeshes are very expensive, so rendering hundreds or thousands of them can take a lot of time.
This is where our tool will help - you can draw many animated meshes in one batch, each of them with its own animation. Pre-bake and convert the Animator into InstancedAnimator and gain performance.
To use the package, you need to add Unity.Collections
and Unity.Mathematics
in Package Manager. After importing this asset, you will see a popup that allows you to do it with a single button press, or you can open that popup manually.
You can also add that packages manualy in Package Manager.
The Burst
package is optional and will increase performance.
All components from this asset are in the same group in AddComponentMenu.
You can add them by using AddComponent Menu by name or at path.
All windows and components from this asset contain a link to documentation in the top-right corner.
You can also view tooltips on any field or button in the inspector - just hover over it with the cursor.