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PipelineChanger 1.0.0
by Black Rose Projects
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This is the complete list of members for CustomConverter, including all inherited members.
Convert(Material originalMaterial, Material copyMaterial) | MaterialConverter | virtual |
CustomConverter() | CustomConverter | |
CustomConverter(Shader sourceShader, Shader targetShader, MaterialFinalizer finalizer=null) | CustomConverter | |
CustomConverter(string sourceShader, string targetShader, MaterialFinalizer finalizer=null) | CustomConverter | |
EnableKeyworld(string keyworld) | MaterialConverter | |
GetMappedData(Shader sourceShader, Shader targetShader) | CustomConverter | static |
GetMappedData(string sourceShader, string targetShader) | CustomConverter | static |
MaterialFinalizer(Material mat) | MaterialConverter | |
ProcessConvertion(Material material, MaterialConverter upgrader, UpgradeFlags flags=UpgradeFlags.CleanupNonUpgradedProperties) | MaterialConverter | static |
ProcessConvertion(Material material, List< MaterialConverter > upgraders, UpgradeFlags flags) | MaterialConverter | static |
ProcessConvertion(Material material, List< CustomConverter > upgraders, UpgradeFlags flags) | MaterialConverter | static |
ProcessCustomConverions(List< Material > Mats, List< CustomConverter > converters, UpgradeFlags flags=UpgradeFlags.CleanupNonUpgradedProperties) | CustomConverter | static |
ProcessCustomConverions(Material[] Mats, List< CustomConverter > converters, UpgradeFlags flags=UpgradeFlags.CleanupNonUpgradedProperties) | CustomConverter | static |
RegisterConverter() | CustomConverter | |
RegisterData(ConversionData data) | CustomConverter | |
RegisterData(Shader sourceShader, Shader targetShader) | CustomConverter | |
RegisterData(string sourceShader, string targetShader) | CustomConverter | |
RegisterShaderPair(Shader sourceShader, Shader targetShader) | CustomConverter | |
RemoveTexture(int source) | MaterialConverter | |
RemoveTexture(string source) | MaterialConverter | |
RenameColor(int source, params int[] target) | MaterialConverter | |
RenameColor(string source, string target) | MaterialConverter | |
RenameFloat(int source, params int[] target) | MaterialConverter | |
RenameFloat(string source, string target) | MaterialConverter | |
RenameInt(int source, params int[] target) | MaterialConverter | |
RenameInt(string source, int value) | MaterialConverter | |
RenameKeywordToFloat(string oldName, string newName, float setVal, float unsetVal) | MaterialConverter | |
RenameRange(int source, params int[] target) | MaterialConverter | |
RenameRange(string source, string target) | MaterialConverter | |
RenameShader(Shader oldShader, Shader newShader, MaterialFinalizer finalizer=null) | MaterialConverter | |
RenameShader(string oldShaderName, string newShaderName, MaterialFinalizer finalizer=null) | MaterialConverter | |
RenameTexture(int source, params int[] target) | MaterialConverter | |
RenameTexture(string source, string target) | MaterialConverter | |
RenameVector(int source, params int[] target) | MaterialConverter | |
RenameVector(string source, string target) | MaterialConverter | |
SetColor(int property, Color value) | MaterialConverter | |
SetColor(string property, Color value) | MaterialConverter | |
SetFinalizer(MaterialFinalizer finalizer) | MaterialConverter | |
SetFloat(int property, float value) | MaterialConverter | |
SetFloat(string property, float value) | MaterialConverter | |
SetTexture(int property, Texture value) | MaterialConverter | |
SetTexture(string property, Texture value) | MaterialConverter | |
UpgradeFlags enum name | MaterialConverter |