PipelineChanger 1.0.0
by Black Rose Projects
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After importing the asset package, basic functionality is available via the context menu.
To convert between Built-in and SRP or SRP and SRP, you need to have the desired SRP package installed (Universal RP or High Definition RP).
If any of them is installed, the user will have options to convert all or selected materials from/to that pipeline.
If you have a custom shader, such as ShaderGraph or one written manually, for simple conversion, you can use the Shader Pairing Tool. This will be helpful for pairing variables between shaders that should be converted by calling the Custom Converters process.
You can also manually convert a Material by right-clicking on it in the inspector and selecting the desired option. This will work only with normal Unity shaders; custom converters need to be additionally implemented.