Instanced Animation System 1.0.2
by Black Rose Projects
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BlackRoseProjects.InstancedAnimationSystem Namespace Reference

Namespaces

namespace  Exceptions
 

Classes

struct  CustomValueFloatHolder
 
struct  CustomValueGroupHandle
 
struct  CustomValueVectorHolder
 
class  InstancedAnimationAttachment
 
class  InstancedAnimationAttachmentBehaviour
 
class  InstancedAnimationBoneSyncBehaviour
 
class  InstancedAnimationData
 
class  InstancedAnimationRenderer
 
class  InstancedAnimator
 
class  InstancedAnimatorData
 
class  InstancedAttachmentData
 
class  InstancedRenderer
 

Enumerations

enum  InstancingCullingMode { AlwaysAnimate = 0 , CullCompletely = 1 }
 

Detailed Description

Instancing Animation System is tool to convert and draw multiple Skinned Mesh Renderers as Instanced Animation Renderers.

Enumeration Type Documentation

◆ InstancingCullingMode

Culling mode for Instanced Renderer that determinate if animations are calculated when object is not visable.

Enumerator
AlwaysAnimate 

Calculate animations, root motions and bone sync even when object is not visable.

CullCompletely 

Stop calculating animations, root motions and bone sync when object is not visable.