Instanced Animation System 1.0.2
by Black Rose Projects
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Namespaces | |
namespace | Exceptions |
Classes | |
struct | CustomValueFloatHolder |
struct | CustomValueGroupHandle |
struct | CustomValueVectorHolder |
class | InstancedAnimationAttachment |
class | InstancedAnimationAttachmentBehaviour |
class | InstancedAnimationBoneSyncBehaviour |
class | InstancedAnimationData |
class | InstancedAnimationRenderer |
class | InstancedAnimator |
class | InstancedAnimatorData |
class | InstancedAttachmentData |
class | InstancedRenderer |
Enumerations | |
enum | InstancingCullingMode { AlwaysAnimate = 0 , CullCompletely = 1 } |
Instancing Animation System is tool to convert and draw multiple Skinned Mesh Renderers as Instanced Animation Renderers.
Culling mode for Instanced Renderer that determinate if animations are calculated when object is not visable.